Embark Studios has released one of the first major patches for ARC Raiders, addressing a number of prominent bugs that have been affecting the game. Patch 1.1.0 was rolled out this week and is now available to all players. This update focuses on fixing various exploits, glitches, and unintended gameplay issues as the team continues to balance and polish what has already been an early success since the game’s release.
### ARC Raiders Patch 1.1.0 Notes
Embark Studios published the patch notes for ARC Raiders Patch 1.1.0 on their Discord server earlier this week. While the update does not introduce any drastic changes, it primarily delivers important fixes and quality-of-life improvements.
Some of the key fixes include:
– Eliminating a wall exploit that allowed players to phase through surfaces using certain throwable animations.
– Resolving a glitch where players who were “down, but not out” (DBNO) were unable to benefit from health regeneration skills.
– Fixing the Integrated Shield Recharger so it now correctly recharges whether equipped or not.
– Addressing an issue where Augment skills sometimes failed to activate.
– Stopping an exploit involving deployables that pushed players through walls.
– Adding a charge progress indicator for the Integrated Shield repair.
Additional improvements and changes:
– Fixed the bug preventing the Well-Travelled achievement from registering.
– Barricades can no longer be placed near zipline exit points to prevent unintended gameplay issues.
– Added the Punch Hands emote (previously a preorder bonus) into the game for all eligible players.
– The schedule for new Map Conditions has been adjusted so that they now become available on Saturdays.
### New Map Conditions Introduced
– Hidden Bunker
– Night Raid
– Blue Gate
– Electromagnetic Storm
With this patch, Embark Studios demonstrates its commitment to refining ARC Raiders and enhancing the player experience. Be sure to update your game to enjoy these fixes and new features.
https://www.shacknews.com/article/146714/arc-raiders-update-110-patch-notes