This past week, Sega and Ryu Ga Gotoku Studio released **Virtua Fighter 5 REVO World Stage** on consoles and PC. This new release brought the rollback netcode from REVO’s PC version to PlayStation 5 and Xbox Series X/S, introduced crossplay, and made Dural playable in the base roster and stage selection. Additionally, a brand-new offline mode was added, allowing players to test themselves against a computer-controlled gauntlet in a fresh single-player quest.
By all accounts, this might be the final chapter for VF5 before the next big installment in the franchise. To learn more about the release, ongoing support, community feedback, and what lies ahead as the series transitions to a new generation, we spoke with Seiji Aoki.
### Meeting Community Requests Head-On
One of the major additions in World Stage is the inclusion of a proper single-player mode. While Virtua Fighter 5 has featured an arcade mode, it lacked an extensive single-player experience — something fans have requested for a long time.
“Up until now we have been receiving comments that they would like a more in-depth single-player mode,” Aoki shared. “Before, the Quest mode was very popular. A lot of people have been wanting that back. On our official Discord and X, we were receiving a lot of comments like that. So that’s why we decided to create this new World Stage mode. We’ve been trying to listen to those voices, and that’s how we’ve been progressing with creating new elements for the game.”
Delivering a multiplatform experience was also a key priority. The original Virtua Fighter 5 REVO was PC-exclusive, which limited the player base despite previous Virtua Fighter 5 versions being available on consoles.
“Other people will be able to play on other platforms as well,” Aoki added. “It’s available on PS5, Xbox, and Steam this time. It used to be only on Steam, so we had people who were not able to play because they were on other platforms. But now that it’s also on Xbox and PS5 alongside Steam, I hope that a lot more people will be able to play the game.”
### Community Feedback: The North Star for Development
Discord, more than anything, has served as a North Star for the developers. The community has been incredibly constructive in communicating what they want and how they want it.
For Aoki, who originally worked on arcade versions of the game, transitioning to receiving mostly digital feedback through consoles and Steam was initially jarring. However, as the team adapted to new trends and platforms, it learned to take this feedback seriously and implement changes accordingly.
“Thanks to the fans,” Aoki explained, “we have been able to establish an environment where good communication takes place between the developers and users, allowing us to plan based on direct feedback.”
### Preparing for the New Generation
A looming topic among fans is the development of the next Virtua Fighter game. While many are excited, no release date has been announced yet. Sega and Ryu Ga Gotoku Studio have emphasized that their priority is to ensure the new game feels right—staying true to the Virtua Fighter spirit even as it evolves.
Until then, Virtua Fighter 5 REVO World Stage carries the responsibility of keeping the franchise fresh and exciting. Aoki expressed the weight and honor of this role with respect.
“The new Virtua Fighter isn’t out, so it’s been a very long time since the last game was released,” Aoki said. “That’s why I’m happy that I’m able to release this new World Stage version of the game at this time. I also want to say thank you to the fans, because without the fans, we wouldn’t be able to release this new version. So, thank you very much.”
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With its expanded features, renewed focus on community feedback, and availability across multiple platforms, Virtua Fighter 5 REVO World Stage is poised to keep fans engaged until the next chapter in the franchise arrives.
https://www.shacknews.com/article/146738/virtua-fighter-5-revo-world-stage-interview-november-2025