Update 1. 1. 2. 0 for Battlefield 6 adds the California Resistance & Eastwood map while also resetting Aim Assist to its Open Beta tuning. Battlefield 6 has received some more patch notes thanks to the arrival of Update 1. 1. 2. 0 on November 18. The patch adds the new California Resistance content drop which includes the new map, Eastwood. Players can enjoy a new mode, additional weapons, a new mission type in Gauntlet, and much more. The patch notes also address Aim Assist and fix a bunch of other issues. Battlefield 6 update 1. 1. 2. 0 patch notes The following patch notes for Battlefield 6 come courtesy of the official EA website. This is a good time for players as there is also a free trial of Battlefield 6 happening alongside this content release. New Content: California Resistance New Map: Eastwood. A map with the Southern California theme. Variations of this map will be available for all official modes. Conquest mode on this map will include tanks, helicopters, and the Golf Cart. New Time-Limited Mode: Sabotage. A themed event mode focused on demolition and counterplay. New Weapons: DB-12 Shotgun and M357 Trait Sidearm. Gauntlet mode to include a new mission type: Rodeo. This mission provides multiple vehicles for players to fight over and battle with each other with. Players earn bonus points for defeating enemies while in a vehicle. Portal updates: Sandbox map. This option will let Portal experience builders start with a more level playing field to bring their imagination to life. The Golf Cart vehicle is available for use in building experiences. Battle Pass: The California Resistance bonus path becomes available for a limited time. New feature coming later in the update: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor. Major Updates for 1. 1. 2. 0 Aim Assist has been reset to its Open Beta tuning, restoring consistent infantry targeting behaviour across all input types. Improved input latency and stick response for controllers, providing smoother aiming and more responsive soldier movement. Weapon accuracy and dispersion tuning: fixed unintended weapon dispersion increase rates and improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types. Challenge and progression clarity improvements make requirements easier to understand and track. Major polish pass to deployable gadgets, including the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems. Fort Lyndon added to Portal, expanding available segments for community-created experiences. AREAS OF IMPROVEMENT Aim Assist As we got closer to launch, we revisited aim assist tuning based on internal testing and the full range of maps and combat distances coming with release. Our goal was to make aim assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and Open Beta. At launch, we increased slowdown at longer ranges, but once the game went live, we saw that this made high-zoom aiming feel less smooth and harder to control. After reviewing player feedback and gameplay data, we’re reverting aim assist back to the values some of you experienced during Open Beta and Battlefield Labs. This change keeps aim slowdown consistent across all ranges, helping with muscle memory and providing a steadier, more reliable feel as we move into future seasons. CHANGELOG PLAYER: Aim Assist: fully reset to Open Beta tuning, with related options reset to default to ensure consistency. Fixed an issue where Vehicle Stick Acceleration Presets would affect Infantry Aiming Left/Right Acceleration option availability. Fixed an issue where setting Stick Acceleration Presets to “Standard” would set the Aiming Left/Right Acceleration options incorrectly to 50% instead of 70%. Fixed missing Infantry and Vehicle prefixes in captions for Stick Acceleration Presets and Aiming Left/Right Acceleration options. Fixed an issue where stick deadzones would ignore the first 10% of movement if using a PS5 Controller on PC. Fixed an issue where player movement Extended top UI on Strikepoint to show detailed alive/downed/dead player counts. Fixed incorrect Assault Training Path icons. Fixed incorrect colour usage on squad-mate health bars. Fixed missing tooltips and UI prompts across tutorials and mission briefings in Single Player. Fixed missing XP Tracker icon at level 3 when using Field Upgrades. Kill-confirmation indicator now displays if a victim bleeds out after being damaged by the player in modes using the crawling downed state mod. UnloadMusic, mod. PlayMusic, mod. SetMusicParam. Fixed RayCast in ModBuilder to properly detect terrain and environment objects. HARDWARE: Fixed an issue where framerate would be be capped to 300FPS with Nvidia cards REDSEC VEHICLES: Fixed the issue where the Golf Cart could set off the PTKM-1R gadget in Gauntlet. Fixed persistent gunner MG model after Rhib Boat destruction. UI & HUD: Added level display information to the Training Path section within the Class Details screen. Fixed an issue where soldiers and UI elements could be missing in pre-game lobbies after matchmaking. Fixed an issue where the M417 A2 would not appear in kill cards or the kill feed. AUDIO: Fixed an issue where the squadmate death sound effect could trigger for non-teammates. Those are all of the patch notes for Battlefield 6 Update 1. 1. 2. 0. Stop by our Battlefield 6 Strategy Guide for our ongoing coverage of EA’s smash hit shooter. Sam Chandler Head of Guides Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he’s found his new family here at Shacknews as Head of Guides. There’s nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can message him on X: @SamuelChandler From The Chatty.
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Battlefield 6 update 1.1.2.0 patch notes