Ancient dragon turtle
Gargantuan dragon, neutral
- Armor Class 22
- Hit Points 555 (30d20 + 240)
- Speed 20 ft, swim 40 ft
STR DEX CON INT WIS CHA 30 (+10) 12 (+1) 26 (+8) 12 (+1) 14 (+2) 14(+2)
- Saving Throws DEX +8, CON +15, WIS +9
- Damage Resistances thunder, lightning
- Damage Immunities fire
- Condition Immunities prone, restrained, stunned
- Senses Darkvision 120 ft, passive Perception 12
- Languages Aquan, Draconic
- Challenge 24 (62,000 XP)
Bigger Size. The dragon turtle takes up 30 by 30 feet
Amphibious. The dragon turtle can breathe air and water.
Siege Monster The dragon turtle deals double damage to objects and structures.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. Or it can make one bite attack, one claw attack, and one tail attack.
Bite. Melee Weapon Attack.
See AlsoAll DnD 5e Books: A Complete List | D&D BooksNew Epic Boons for D&D 5E — d-InfinityHow To Use a Babau In Your D&D 5e Encounters — Dungeon GoblinD&D 5E - Baby Slime (homebrew monster) question
Attack Bonus Range Damage +17 15 ft. (One Target) 26 (3d12+10) Piercing Damage Claw. Melee Weapon Attack.
Attack Bonus Range Damage +17 10 ft. (One Target) 19 (2d8+10) Slashing Damage Tail. Melee Weapon Attack.
Attack Bonus Range Damage +17 15 ft. (One Target) 20 (2d12+10) Bludgeoning Damage If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 4–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Regional Effects
These effects happen while the ancient dragon turtle occupies a body of water:
Boiling Water. All the water surrounding the Ancient Dragon Turtle within a 1/2 mile raidus is boiling. The water itself does 1d6 fire damage if touched against a creature.
Steam Within 500 feet of the Ancient Dragon Turtle steam rises. All creatures except for Dragon turtles will have disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks while looking through the steam. The water below the steam deals 1d6 fire damage if touched against a creature.
Lair Actions
A dragon turtle's lair is a large body of water that it occupies: Oceans, lakes, and other bodies of water.
Boiling Waters Rising.As a lair action, boiling water centered at a point within 180 feet of the Ancient Dragon Turtle rise up as a 60 foot sphere dealing fire damage to everyone within the boiling water. Creatures within that sphere must roll a DC 16 Constitution saving throw, taking 10d6 fire damage on a failed Constitution saving throw and half of that damage on a successful save.
Young Dragon Turtle
Huge dragon, neutral
- Armor Class 19
- Hit Points 241 (23d12 + 98)
- Speed 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA 21 (+5) 10 (+0) 18 (+4) 10 (+0) 12 (+1) 10 (+0)
- Saving Throws DEX +4, CON +8, WIS +5
- Damage Resistances Fire
- Condition Immunities Prone
- Senses Darkvision 120 ft, passive Perception 11
- Languages Aquan, Draconic
- Challenge 10 (5900 XP)
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack.
Attack Bonus Range Damage +9 15 ft. (One Target) 24 (3d12+5) Piercing Damage Claw. Melee Weapon Attack.
Attack Bonus Range Damage +9 10 ft. (One Target) 14 (2d8+5) Slashing Damage Tail. Melee Weapon Attack.
Attack Bonus Range Damage +9 15 ft. (One Target) 18 (2d12+5) Bludgeoning Damage If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Dragon Turtle Wyrmling
Medium dragon, neutral
- Armor Class 17
- Hit Points 110 (17d8 + 34)
- Speed 15 ft., swim 20 ft.
STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)
- Saving Throws DEX +2, CON +4, WIS +2
- Damage Resistances Fire
- Condition Immunities Prone
- Senses Darkvision 60 ft, passive Perception 10
- Languages Aquan, Draconic
- Challenge 3 (700 XP)
Amphibious. The dragon turtle can breathe air and water.
Actions
Bite. Melee Weapon Attack.
Attack Bonus Range Damage +4 10 ft. (One Target) 15 (2d12+2) Piercing Damage Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
WWW.GMBINDER.COM
This document was lovingly created using GM Binder.
If you would like to support the GM Binder developers, consider joining our Patreon community.