Copy of - Baby dragon turtle by Silrem (2024)

Ancient dragon turtle

Gargantuan dragon, neutral

  • Armor Class 22
  • Hit Points 555 (30d20 + 240)
  • Speed 20 ft, swim 40 ft
STRDEXCONINTWISCHA
30 (+10)12 (+1)26 (+8)12 (+1)14 (+2)14(+2)
  • Saving Throws DEX +8, CON +15, WIS +9
  • Damage Resistances thunder, lightning
  • Damage Immunities fire
  • Condition Immunities prone, restrained, stunned
  • Senses Darkvision 120 ft, passive Perception 12
  • Languages Aquan, Draconic
  • Challenge 24 (62,000 XP)

Bigger Size. The dragon turtle takes up 30 by 30 feet

Amphibious. The dragon turtle can breathe air and water.

Siege Monster The dragon turtle deals double damage to objects and structures.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. Or it can make one bite attack, one claw attack, and one tail attack.

Bite. Melee Weapon Attack.

Attack BonusRangeDamage
+1715 ft. (One Target)26 (3d12+10) Piercing Damage

Claw. Melee Weapon Attack.

Attack BonusRangeDamage
+1710 ft. (One Target)19 (2d8+10) Slashing Damage

Tail. Melee Weapon Attack.

Attack BonusRangeDamage
+1715 ft. (One Target)20 (2d12+10) Bludgeoning Damage

If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 4–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Regional Effects

These effects happen while the ancient dragon turtle occupies a body of water:

Boiling Water. All the water surrounding the Ancient Dragon Turtle within a 1/2 mile raidus is boiling. The water itself does 1d6 fire damage if touched against a creature.

Steam Within 500 feet of the Ancient Dragon Turtle steam rises. All creatures except for Dragon turtles will have disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks while looking through the steam. The water below the steam deals 1d6 fire damage if touched against a creature.

Lair Actions

A dragon turtle's lair is a large body of water that it occupies: Oceans, lakes, and other bodies of water.

Boiling Waters Rising.As a lair action, boiling water centered at a point within 180 feet of the Ancient Dragon Turtle rise up as a 60 foot sphere dealing fire damage to everyone within the boiling water. Creatures within that sphere must roll a DC 16 Constitution saving throw, taking 10d6 fire damage on a failed Constitution saving throw and half of that damage on a successful save.

Young Dragon Turtle

Huge dragon, neutral

  • Armor Class 19
  • Hit Points 241 (23d12 + 98)
  • Speed 20 ft., swim 40 ft.
STRDEXCONINTWISCHA
21 (+5)10 (+0)18 (+4)10 (+0)12 (+1)10 (+0)
  • Saving Throws DEX +4, CON +8, WIS +5
  • Damage Resistances Fire
  • Condition Immunities Prone
  • Senses Darkvision 120 ft, passive Perception 11
  • Languages Aquan, Draconic
  • Challenge 10 (5900 XP)

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack.

Attack BonusRangeDamage
+915 ft. (One Target)24 (3d12+5) Piercing Damage

Claw. Melee Weapon Attack.

Attack BonusRangeDamage
+910 ft. (One Target)14 (2d8+5) Slashing Damage

Tail. Melee Weapon Attack.

Attack BonusRangeDamage
+915 ft. (One Target)18 (2d12+5) Bludgeoning Damage

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Dragon Turtle Wyrmling

Medium dragon, neutral

  • Armor Class 17
  • Hit Points 110 (17d8 + 34)
  • Speed 15 ft., swim 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0)14 (+2)10 (+0)10 (+0)10 (+0)
  • Saving Throws DEX +2, CON +4, WIS +2
  • Damage Resistances Fire
  • Condition Immunities Prone
  • Senses Darkvision 60 ft, passive Perception 10
  • Languages Aquan, Draconic
  • Challenge 3 (700 XP)

Amphibious. The dragon turtle can breathe air and water.

Actions

Bite. Melee Weapon Attack.

Attack BonusRangeDamage
+410 ft. (One Target)15 (2d12+2) Piercing Damage

Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

WWW.GMBINDER.COM

This document was lovingly created using GM Binder.

If you would like to support the GM Binder developers, consider joining our Patreon community.

Copy of - Baby dragon turtle by Silrem (2024)

References

Top Articles
Latest Posts
Article information

Author: Patricia Veum II

Last Updated:

Views: 5567

Rating: 4.3 / 5 (44 voted)

Reviews: 91% of readers found this page helpful

Author information

Name: Patricia Veum II

Birthday: 1994-12-16

Address: 2064 Little Summit, Goldieton, MS 97651-0862

Phone: +6873952696715

Job: Principal Officer

Hobby: Rafting, Cabaret, Candle making, Jigsaw puzzles, Inline skating, Magic, Graffiti

Introduction: My name is Patricia Veum II, I am a vast, combative, smiling, famous, inexpensive, zealous, sparkling person who loves writing and wants to share my knowledge and understanding with you.